We don’t sit still well, so I wrote a book about Sierra (and when Covid dragged out I decided to write a game. Our plan was to do that forever, but Covid temporarily suspended our travels. Instead, I wrote books, and a blog, about cruising as we took our small boat through 27 countries. ![]() We were embittered by what happened to our company and elected to have nothing to do with games over the years that followed. Roberta designed many of our hit games, including King’s Quest and Phantasmagoria. I was a software engineer prior to starting Sierra. We thought the company would live forever but were shocked to see it destroyed by ineptitude and corruption. We sold the company for nearly a billion dollars in 1996, at the peak of our success, and retired to cruise the world on a small boat. We grew the company to an industry-dominant, publicly traded game company with over 1,000 employees. We were among the very first developers of games. You may have heard of my wife, Roberta, and me from a game company that we built in the 80s and 90s, Sierra On-Line. If that’s you, great! Keep at it! Every ladder has a first rung, and I remember all too well those days. That said, many, or perhaps most, game developers are working alone on zero budget projects. We’ve also been busy updating the initial release of the game to patch bugs, and to give some extra hints on puzzles that players have struggled with.Īnyway, my goal with this article is simply to look back at the project thus far, sharing our team’s experiences in the hope it might help other game developers. Over the coming months, we’ll be adding PS4, Xbox X|S, Xbox One, IOS, Android, Pico VR, Steam VR and more to the list of releases. We’ve also released a couple of console versions. We released the PC versions of the game, and the first of our VR versions. Colossal Cave has been an unusual project and there are lessons from the project that would be valuable for others.Īs I am writing this, the story is still unfolding. ![]() Instead, she said, “This isn’t the right time, but perhaps starting next summer you could write a book about, “The Making or the Remaking of Colossal Cave.” I thought about it for a few minutes and realized she was right. Yesterday my wife, Roberta Williams, said to me, “I know what your next project should be!” I cautiously asked, “What?”, assuming she had some new idea for a game.
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